Welcome to my strange alternative world of wargaming with toy soldiers: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books (HG Wells, Little wars)
Tuesday, 22 May 2018
Model Aircraft Scales For Wargaming
From left to right - Scotia-Grendel, Warlord Games, Revell, Airfix.
Warlord Games introduction of their innovative Blood Red Sky has kickstarted WWII fighter games; a genre that has been in the doldrums for some years.
However, aeroplane miniatures are based on traditional model scales rather than wargame miniature sizes so I have pulled some planes out of my collection to demonstrate what's available. These are all ME bf 109 models.
1/72
The most popular aircraft scale with a vast selection of aircraft on offer. There is ferocious competition between manufacturers keeping prices down. You can expect to pay about £7.50 per fighter.
Pros: Large, detailed, look great, good value, many prepainted.
Antis: Large, take up space, expensive per model.
Equivalent: Usually reckoned to be 20mm to 25mm wargame scale, but they take up much the same table space as a 28mm vehicle model - planes are big.
1/144
This scale has languished in recent years but it has taken an upswing in recent years as Far Eastern manufacturers and diecast model makers have adopted the scale. You can expect to pay about £5 per fighter.
Pros: Large enough for reasonable detail, small enough to have a small footfall on the table, many prepainted, good value.
Antis: Restricted range in west, expensive per model.
Equivalent: Usually reckoned to be 8-10 mm but they take up as much room as a 15mm vehicle model.
1/200
This was the scale chosen by Wings of War/Glory and has been adopted by Warlord Games. Very few other models available. Expect to pay about £15 for a prepainted WoG model or £20 per six planes unpainted from Warlord Games
Pros: As 1/144 but prepainted are expensive, unpainted good value.
Antis: Very restricted choice of manufacturers and models.
Equivalent: Similar to 1/144
1/300
These are the classic metal wargame models. Expect to pay about £1.50 per plane.
Pros: Small so don't take up much room, cheap to buy, metal so tough.
Antis:Limited range of planes and manufacturers, small so undetailed, metal so heavy.
Equivalent: 6mm
Other scales
1/48: Are you mad? The classic model makers scale. These are big so good for play across a tennis court floor for demo games. Great range, all levels of detail and price.
1/100: The classic 15mm, these are rather rare.
1/285: Can be used more or less interchangeably with 1:300.
Saturday, 19 May 2018
Miniature Wargames Free Figures, Wild West Exodus
This months issue of Miniature Wargames has free figures from the Wild West Exodus game, now owned by Weyland Games.
I don't know much about the game but it seems to be steampunk using 30 mm (?) plastic models. These two retail for £17 the pair.
The models do not immediately impress. The plastic is one of those semi-resin types but does stick together easily with standard plastic glue. The models are fairly adjustable and lend themselves to a degree of customisation.
And the finished model is actually pretty decent - much better than the bits would suggest.
As these were free, I decided to lay around a bit with a different painting technique.
I undercoated them in Humbrol aluminium spray, which gives a metallic light grey and rather grainy appearance, and then coasted them with Tamiya Clear Red.
I was very pleased with the result: see above.
Adding a little Tamiya Clear Yellow overpaint gave some pleasing highlights. All I did to finish off was to paint in a few details in Vallejo brass.
I will use this technique again. Next time I might try Humbrol silver or gold as the undercoat.
Wednesday, 16 May 2018
Review Gangs of Rome: Blood on the Aventine
Blood on the Aventine, Boxed Game
I had been hearing good things about the new Gangs of Rome rules for a while and took the opportunity to pick up a Blood on the Aventine boxed starter set at Salute. I clearly wasn't the only one as the game was selling faster than indulgences to politicians.
Box Reverse Showing Contents
Blood on the Aventine is a complete game in a box, in that there is everything one needs from miniatures to rules without needing an additional purchase. The rear of the box shows the contents.
Miniatures
Inside the box are six good quality gang fighters plus some rather nifty lasercut woodchip bases with a rather unique design feature. I have not yet painted my own set, so here are the photos from the rulebook.
The five 'civilians' on the group base are a 'Roman mob'. More about these later but, for now, I should say that these are not included and must be bought separately.
The Rules
As well as a scrumptious full colour rule book, one gets an exclusive Blood on the Aventine scenario complete with special model and terrain.
Talavus the Gaul
The special model in the set is Talavus, who is the caretaker of the half-built temple. He will attack any ganger who gets too close to his charge.
Sarissa Roman Temple
The exclusive half-constructed Roman Temple from Sarissa Precision is an absolute gem: a highly detailed kit as can be seen from the number of layers needed to make it.
Who're You Looking At, Sunshine?
Neighbourly Discussion Over The Garden Wall
I can't resist showing you some more of the photos in the rulebook: gorgeous or what?
Inside The Rules
The basic game mechanics are simple enough with figures being activated in turn until all have made their double action. However the rules have been carefully thought through with oodles of detail.
For example, page 16 solely discusses how to climb up a ladder or rope to get on a roof - without climbing and risking an agility test.
Awareness: concerns whether anyone on the roof already spots the climber and kicks the ladder away/cuts the rope.
Nasty Surprise: for anyone already on the roof who doesn't detect the climber.
Sabotage: the climber cuts the rope/kicks away the ladder after getting to the top to prevent anyone following him - PROVIDED the climber has an alternative way down.
Look, I can't go through all the detail in this short review but you can download the rules for free (and other goodies) and read them for yourself.
The Ganger, Livilla
Each ganger has a card detailing:-
Alignment: bonuses if all gangers come from the same 'hood
Favourite God: gives special 'blessing'.
Back Story: Livilla was found naked under a statue of Venus [could happen to anybody].
Fighter Special Abilities
Stats from top to bottom: Flesh (wounds & movement), Attack, Defence, Agility, Points Cost).
The base has two cut-outs for markers. One is the gang number so players can relate the gang model to a specific stats card. You need this as the system is flexible. The red marker shows the current wounds left, which is also the movement. This is a brilliantly simple idea to avoid clutter and confusion on the tabletop. You move the model and the markers go to. The markers slot out to be changed as the ganger takes wounds.
Manlius
Another ganger. he is number 3 in the 'greens' and has taken a few knocks. His wounds/move marker is down to 3: note the blood spatters.
Weapon/Object Cards
The model doesn't conform exactly to the card because one can provide a model with special weapons/objects. And these can be changed during the game. So a model can whip out a spear, throw it, and then revert back to a standard attack.
Player Aids
The game comes with a full set of aids that are well though up to smooth out and speed up play. The gladius is marked in 'gradus' - it's a ruler. Fortunately by some strange coincidence, one gradus = one inch so you can also use a more standard measure.
The 'stones' are put in a bag and drawn 'Bolt Action' style to give play order. The large diecut counters are Denarii and are used to mark which model has which special weapon or object.
Note the dice, marked in Roman numerals. I think this is a great touch to add atmosphere but they are basically D6s so can be easily substituted for people who prefer more standard fare.
Da Roman Mob
Multi-model bases are non-player controlled 'mobs' of civilians. They react to whatever gang actions they see in various ways governed by die rolls and add a fun level of unpredictably.
Streets Of Rome
Sarissa Precision have produced a whole new range of laser-cut buildings, ships and engines to support the game. Find them here. Do take a look as they are fabulous.
SO HOW DOES IT PLAY
The Villa Of Iohannes Agna
I set up a simple scenario with my regular opponent and playtester, the Saxon warrior called Shaun.
Iohannes Agna has built a posh villa in a small town just outside Rome on the Via Appia. His business methods, although lucrative, have made him enemies so the villa is walled and guarded by a gang under contract, the Samnian Sausage Eaters.
I hadn't finished my official models so we used some of my Roman skirmish models from my Foundry and Warlord collections. Shaun supplied the Roman town.
Gang Cards
These are the stats for my gangers. Note that the 'flesh' markers are on the cards as my old models are on standard bases. The turned over cards are the weapons etc.
Hey You In The Villa
The Sausage Eaters are lounging around the courtyard as usual when a challenge announces the arrival of the local Crossroads Brotherhood - who want to discuss certain market charges with Iohannes.
My gang move out to persuade the Brotherhood that the boss is otherwise engaged.
First Moves
The Brotherhood cluster around the entrance to the Villa courtyard. Samnian Aemillia (in the green dress) is an acrobat so she somersaults over the wall to catch the Brotherhood from behind as her colleagues block the gate.
Awkward
Aemellia produces a spear but hesitates to throw it which is a big error. Two of the brotherhood, well one brother and a sister, rush over and 'gang up' on her.
General Brawl
The Sausage Eaters try to come to Aemillia's aid but are stopped by the third Brother blocking the exit.
Sausage Eater Down
Aemillia suffers a nasty wound and goes down. The Brotherhood now gang up 3 to 2 on her friends as they force their way out into the alley (brawl combat rather than wound hits).
End Game
Another Eater bites the dust. My remaining ganger decided that maybe the boss is 'at home' after all and steps aside.
The Brotherhood swagger in without a backward look.
The game too about an hour to play - half of that was used looking up rules as it was our first game.
It was great fun and really allowed us to play out the narrative.
Highly recommended.
Gangs of Rome is super fun but if you buy Blood on the Aventine and don't like the game then the components alone are easily worth £35. Hell, the Sarissa model must be worth 25 knicker of anyone's dosh and you get seven great minis to caligula.
Now, I bet Iohannes has a few brawny lads inside the villa to look after his interests. I sense a sequel coming on......
I had been hearing good things about the new Gangs of Rome rules for a while and took the opportunity to pick up a Blood on the Aventine boxed starter set at Salute. I clearly wasn't the only one as the game was selling faster than indulgences to politicians.
Box Reverse Showing Contents
Blood on the Aventine is a complete game in a box, in that there is everything one needs from miniatures to rules without needing an additional purchase. The rear of the box shows the contents.
Miniatures
Inside the box are six good quality gang fighters plus some rather nifty lasercut woodchip bases with a rather unique design feature. I have not yet painted my own set, so here are the photos from the rulebook.
The five 'civilians' on the group base are a 'Roman mob'. More about these later but, for now, I should say that these are not included and must be bought separately.
The Rules
As well as a scrumptious full colour rule book, one gets an exclusive Blood on the Aventine scenario complete with special model and terrain.
Talavus the Gaul
The special model in the set is Talavus, who is the caretaker of the half-built temple. He will attack any ganger who gets too close to his charge.
Sarissa Roman Temple
The exclusive half-constructed Roman Temple from Sarissa Precision is an absolute gem: a highly detailed kit as can be seen from the number of layers needed to make it.
Who're You Looking At, Sunshine?
Neighbourly Discussion Over The Garden Wall
I can't resist showing you some more of the photos in the rulebook: gorgeous or what?
Inside The Rules
The basic game mechanics are simple enough with figures being activated in turn until all have made their double action. However the rules have been carefully thought through with oodles of detail.
For example, page 16 solely discusses how to climb up a ladder or rope to get on a roof - without climbing and risking an agility test.
Awareness: concerns whether anyone on the roof already spots the climber and kicks the ladder away/cuts the rope.
Nasty Surprise: for anyone already on the roof who doesn't detect the climber.
Sabotage: the climber cuts the rope/kicks away the ladder after getting to the top to prevent anyone following him - PROVIDED the climber has an alternative way down.
Look, I can't go through all the detail in this short review but you can download the rules for free (and other goodies) and read them for yourself.
The Ganger, Livilla
Each ganger has a card detailing:-
Alignment: bonuses if all gangers come from the same 'hood
Favourite God: gives special 'blessing'.
Back Story: Livilla was found naked under a statue of Venus [could happen to anybody].
Fighter Special Abilities
Stats from top to bottom: Flesh (wounds & movement), Attack, Defence, Agility, Points Cost).
The base has two cut-outs for markers. One is the gang number so players can relate the gang model to a specific stats card. You need this as the system is flexible. The red marker shows the current wounds left, which is also the movement. This is a brilliantly simple idea to avoid clutter and confusion on the tabletop. You move the model and the markers go to. The markers slot out to be changed as the ganger takes wounds.
Manlius
Another ganger. he is number 3 in the 'greens' and has taken a few knocks. His wounds/move marker is down to 3: note the blood spatters.
Weapon/Object Cards
The model doesn't conform exactly to the card because one can provide a model with special weapons/objects. And these can be changed during the game. So a model can whip out a spear, throw it, and then revert back to a standard attack.
Player Aids
The game comes with a full set of aids that are well though up to smooth out and speed up play. The gladius is marked in 'gradus' - it's a ruler. Fortunately by some strange coincidence, one gradus = one inch so you can also use a more standard measure.
The 'stones' are put in a bag and drawn 'Bolt Action' style to give play order. The large diecut counters are Denarii and are used to mark which model has which special weapon or object.
Note the dice, marked in Roman numerals. I think this is a great touch to add atmosphere but they are basically D6s so can be easily substituted for people who prefer more standard fare.
Da Roman Mob
Multi-model bases are non-player controlled 'mobs' of civilians. They react to whatever gang actions they see in various ways governed by die rolls and add a fun level of unpredictably.
Streets Of Rome
Sarissa Precision have produced a whole new range of laser-cut buildings, ships and engines to support the game. Find them here. Do take a look as they are fabulous.
SO HOW DOES IT PLAY
The Villa Of Iohannes Agna
I set up a simple scenario with my regular opponent and playtester, the Saxon warrior called Shaun.
Iohannes Agna has built a posh villa in a small town just outside Rome on the Via Appia. His business methods, although lucrative, have made him enemies so the villa is walled and guarded by a gang under contract, the Samnian Sausage Eaters.
I hadn't finished my official models so we used some of my Roman skirmish models from my Foundry and Warlord collections. Shaun supplied the Roman town.
Gang Cards
These are the stats for my gangers. Note that the 'flesh' markers are on the cards as my old models are on standard bases. The turned over cards are the weapons etc.
Hey You In The Villa
The Sausage Eaters are lounging around the courtyard as usual when a challenge announces the arrival of the local Crossroads Brotherhood - who want to discuss certain market charges with Iohannes.
My gang move out to persuade the Brotherhood that the boss is otherwise engaged.
First Moves
The Brotherhood cluster around the entrance to the Villa courtyard. Samnian Aemillia (in the green dress) is an acrobat so she somersaults over the wall to catch the Brotherhood from behind as her colleagues block the gate.
Awkward
Aemellia produces a spear but hesitates to throw it which is a big error. Two of the brotherhood, well one brother and a sister, rush over and 'gang up' on her.
General Brawl
The Sausage Eaters try to come to Aemillia's aid but are stopped by the third Brother blocking the exit.
Sausage Eater Down
Aemillia suffers a nasty wound and goes down. The Brotherhood now gang up 3 to 2 on her friends as they force their way out into the alley (brawl combat rather than wound hits).
End Game
Another Eater bites the dust. My remaining ganger decided that maybe the boss is 'at home' after all and steps aside.
The Brotherhood swagger in without a backward look.
The game too about an hour to play - half of that was used looking up rules as it was our first game.
It was great fun and really allowed us to play out the narrative.
Highly recommended.
Gangs of Rome is super fun but if you buy Blood on the Aventine and don't like the game then the components alone are easily worth £35. Hell, the Sarissa model must be worth 25 knicker of anyone's dosh and you get seven great minis to caligula.
Now, I bet Iohannes has a few brawny lads inside the villa to look after his interests. I sense a sequel coming on......