Showing posts with label Ancients. Show all posts
Showing posts with label Ancients. Show all posts

Friday, 9 October 2020

MeG/Hail Caesar 15mm Classical Anatolian Army


 Been furiously painting a new 15mm army of the sort that Mithridates used to send out to get slaughtered by the Romans.

The right wing are Greeks from the city states around the Black Sea, the centre Anatolians from the hills (Pontics, Armenians, Kappadocians etc) and Galatians (professional Gaulic mercenaries) and the left wing Iranian cavalry.

I must confess, I have bought in a lot of the cavalry - I hate painting 15mm.

A few more units of Anatolians to go and I will have a playable army.



Monday, 24 February 2020

Hellenistic Ersatz Legionaries

Hellenistic 'Legionary' Infantry

At a parade in 166BC, Polybius refers to a 5,000 man unit of Seleucid infantry as armed 'like Romans'.

The question is how really like a Roman legion was this Hellenistic unit.

The key military attacking unit in World War II was the Armoured/Mechanised Division. No purely infantry army could win against a foe fielding these units. After WWII, armoured and mechanised divisions remained as the primary military units facing each other in The Cold War. Newly emergent nations with the cash to spare were keen to create their own modern battle winning divisions. They copied NATO or Soviet divisions, buying the vehicles and creating the ranks and uniforms. But these ersatz armoured divisions, good as they looked on paper, were found wanting in a real war. You can't make a Russian armoured division simply by buying the gear. You need Russian to man the tanks.

So what were Seleucid 'legionaries'? Hellenistic armies already had Thureophoroi and Thorakitai, infantry with helmets, large Gallic shields, spears & javelins, swords and, sometimes, mail armour? Even if Hellenistic kings equipped their troops with Italian rather than Gallic shields and heavy javelins rather than spears and light javelins, that wouldn't make them legions.

The point of the legion wasn't just the gear, but the training and battle tactics to use same - such as the flexible maniples, the line rotation in battle, the four types of troops, cohorts and so on.

Hellenistic Infantry

Whatever, Hellenistic legions have become a staple of wargames so I have some for my new 15 mm army.

Mine are sourced from Xyston, and I got them from Rochester Models.





Tuesday, 7 January 2020

Thureophoroi - Club Paint Challenge


My local wargame club has a painting challenge. I have set my target at painting two units a month for a new MeG 15mm Hellenistic ancients army.

These are Xyston miniatures from Rochester Models.

I haven't bought a 15 mm army for decades and was stunned by the quality of the current models.

Thureophoroi are a type of infantry that were used across the Hellenistic world. They were named after the oval 'Celtic-style' shield presumably adopted after the Galation intrusion into the Greek world; the Thyreos is the shield.



Thureophoroi or thyreophoroi were a kind of jack-of-all-trades infantry type that could operate in all types of terrain. Apart from the shield, they had only a helmet for protection and were armed with javelins and/or a long single-handed thrusting spear thought to be Thracian in origin. Thureophoroi were used to support light infantry and could operate either in loose or order.

They were commonly used by small city states as cheap paramilitary forces. Many Greek mercenary troops in Macedonian or Hellenistic armies were probably Thureophoroi. They would be used to guard the camp or as flank defence for the heavy infantry. Plutarch reports them as ineffective when used as line-of-battle troops against real heavy infantry such as phalangites.

Any Hellenistic army from Alexander onwards should include Thureophoroi.

Eventually some seem to have been up-armoured with mail shirts to produce Thorakitae that were presumably better drilled for close-order combat. Thorakitae may be the 'ersatz Roman' troops reported in late Hellenistic armies although their equipment is pure Galatian/Thracian



Wednesday, 16 May 2018

Review Gangs of Rome: Blood on the Aventine

Blood on the Aventine, Boxed Game

I had been hearing good things about the new Gangs of Rome rules for a while and took the opportunity to pick up a Blood on the Aventine boxed starter set at Salute. I clearly wasn't the only one as the game was selling faster than indulgences to politicians.


Box Reverse Showing Contents

Blood on the Aventine is a complete game in a box, in that there is everything one needs from miniatures to rules without needing an additional purchase. The rear of the box shows the contents.


Miniatures

Inside the box are six good quality gang fighters plus some rather nifty lasercut woodchip bases with a rather unique design feature. I have not yet painted my own set, so here are the photos from the rulebook.

The five 'civilians' on the group base are a 'Roman mob'. More about these later but, for now, I should say that these are not included and must be bought separately.

The Rules

As well as a scrumptious full colour rule book, one gets an exclusive Blood on the Aventine scenario complete with special model and terrain.


Talavus the Gaul

The special model in the set is Talavus, who is the caretaker of the half-built temple. He will attack any ganger who gets too close to his charge.

Sarissa Roman Temple

The exclusive half-constructed Roman Temple from Sarissa Precision is an absolute gem: a highly detailed kit as can be seen from the number of layers needed to make it.

Who're You Looking At, Sunshine?

Neighbourly Discussion Over The Garden Wall

I can't resist showing you some more of the photos in the rulebook: gorgeous or what?

Inside The Rules

The basic game mechanics are simple enough with figures being activated in turn until all have made their double action. However the rules have been carefully thought through with oodles of detail.

For example, page 16 solely discusses how to climb up a ladder or rope to get on a roof - without climbing and risking an agility test.
Awareness: concerns whether anyone on the roof already spots the climber and kicks the ladder away/cuts the rope.
Nasty Surprise: for anyone already on the roof who doesn't detect the climber.
Sabotage: the climber cuts the rope/kicks away the ladder after getting to the top to prevent anyone following him - PROVIDED the climber has an alternative way down.

Look, I can't go through all the detail in this short review but you can download the rules for free (and other goodies) and read them for yourself.

The Ganger, Livilla

Each ganger has a card detailing:-
Alignment: bonuses if all gangers come from the same 'hood
Favourite God: gives special 'blessing'.
Back Story: Livilla was found naked under a statue of Venus [could happen to anybody].
Fighter Special Abilities
Stats from top to bottom: Flesh (wounds & movement), Attack, Defence, Agility, Points Cost).

The base has two cut-outs for markers. One is the gang number so players can relate the gang model to a specific stats card. You need this as the system is flexible. The red marker shows the current wounds left, which is also the movement. This is a brilliantly simple idea to avoid clutter and confusion on the tabletop. You move the model and the markers go to. The markers slot out to be changed as the ganger takes wounds.

Manlius

Another ganger. he is number 3 in the 'greens' and has taken a few knocks. His wounds/move marker is down to 3: note the blood spatters.

Weapon/Object Cards

The model doesn't conform exactly to the card because one can provide a model with special weapons/objects. And these can be changed during the game. So a model can whip out a spear, throw it, and then revert back to a standard attack.

Player Aids

The game comes with a full set of aids that are well though up to smooth out and speed up play. The gladius is marked in 'gradus' - it's a ruler. Fortunately by some strange coincidence, one gradus = one inch so you can also use a more standard measure.

The 'stones' are put in a bag and drawn 'Bolt Action' style to give play order. The large diecut counters are Denarii and are used to mark which model has which special weapon or object.

Note the dice, marked in Roman numerals. I think this is a great touch to add atmosphere but they are basically D6s so can be easily substituted for people who prefer more standard fare.

Da Roman Mob

Multi-model bases are non-player controlled 'mobs' of civilians. They react to whatever gang actions they see in various ways governed by die rolls and add a fun level of unpredictably.

Streets Of Rome

Sarissa Precision have produced a whole new range of laser-cut buildings, ships and engines to support the game. Find them here. Do take a look as they are fabulous.

SO HOW DOES IT PLAY

The Villa Of Iohannes Agna

I set up a simple scenario with my regular opponent and playtester, the Saxon warrior called Shaun.

Iohannes Agna has built a posh villa in a small town just outside Rome on the Via Appia. His business methods, although lucrative, have made him enemies so the villa is walled and guarded by a gang under contract, the Samnian Sausage Eaters.

I hadn't finished my official models so we used some of my Roman skirmish models from my Foundry and Warlord collections. Shaun supplied the Roman town.

Gang Cards

These are the stats for my gangers. Note that the 'flesh' markers are on the cards as my old models are on standard bases. The turned over cards are the weapons etc.


Hey You In The Villa

The Sausage Eaters are lounging around the courtyard as usual when a challenge announces the arrival of the local Crossroads Brotherhood - who want to discuss certain market charges with Iohannes.

My gang move out to persuade the Brotherhood that the boss is otherwise engaged.

First Moves

The Brotherhood cluster around the entrance to the Villa courtyard. Samnian Aemillia (in the green dress) is an acrobat so she somersaults over the wall to catch the Brotherhood from behind as her colleagues block the gate.

Awkward

Aemellia produces a spear but hesitates to throw it which is a big error. Two of the brotherhood, well one brother and a sister, rush over and 'gang up' on her.

General Brawl

The Sausage Eaters try to come to Aemillia's aid but are stopped by the third Brother blocking the exit.

Sausage Eater Down

Aemillia suffers a nasty wound and goes down. The Brotherhood now gang up 3 to 2 on her friends as they force their way out into the alley (brawl combat rather than wound hits).

End Game

Another Eater bites the dust. My remaining ganger decided that maybe the boss is 'at home' after all and steps aside.

The Brotherhood swagger in without a backward look.

The game too about an hour to play - half of that was used looking up rules as it was our first game.

It was great fun and really allowed us to play out the narrative.

Highly recommended.

Gangs of Rome is super fun but if you buy Blood on the Aventine and don't like the game then the components alone are easily worth £35. Hell, the Sarissa model must be worth 25 knicker of anyone's dosh and you get seven great minis to caligula.

Now, I bet Iohannes has a few brawny lads inside the villa to look after his interests. I sense a sequel coming on......













Wednesday, 29 March 2017

Lookee, lookee, lookee!

A very nice chap who has a terrain company sent me this photo of an as yet unreleased lasercut model. There are a few bugs to be ironed out but then it will be on the web for retail.

I feel a First Punic war coming on....

Monday, 8 December 2014

In Praise of Second Hand Models

I picked up eight very old 28mm Macedonian Companion Cavalry from a second hand dealer for £6 including postage.

Are they great models? Um no.
Well painted? Well, they were painted.
Based? Yes, and quite decently.

But all it took was a bit of paint freshening, some new spears and a touch of diluted Army Painter Dark Tone and I have a perfectly acceptable unit for my Hellenistic armies after just a couple of hours work.

No they're not going to win any awards but they do the job for a minimal outlay of time and money.

Thursday, 20 November 2014

Song of Shadows & Dust Romans

A few more Foundry civilians for my Song of Shadows & Dust games by Ganesha.

Brutus.

Monday, 6 October 2014

Song of Shadows: Crossroads Collegia






Some of the lads from the Crossroads Collegia in riotous mood. They have been nicking gear from the Urban Cohorts warehouse again - very, very, illegal.

Model from the Foundry Ancient Civilians range.

Thursday, 2 October 2014

Playtest: Song of Shadows and Dust






Meet the Strongarm Crossroads Collegia from Fraudentula, a small town outside Syracuse.Their patron (leader) has been locked up by the the Magistrate for swindling a racing bet - the Magistrate lost.


The patron's girlfriend, the Briton Cruella, has rounded up a few of the lads from the quarry and, accompanied by the witch Melissa, marches on Fraudentula.

The Emperor's peace in Fraudentula is maintained by the Urban Militia under the leadership of the Gaul Shaunus. 'Tis rumoured that Shaunus and Cruella have unsettled issues.


Cruella's crew are distracted by a Priestess of Issus who harangues them for marching on a holy day. This slows them down while the two women exchange insults. At the back you can just see the militia turning out from the Bar By The Fountain. Fortunately for Cruella the Militia are also delayed while they argue with the barmaid over the tip. She expected actual money.





The Militia sort themselves out and take up a defensive formation blocking the street.

Shaunus reads the Acta Riota and Cruella makes an Ancient British sign involving raising two fingers.


A melee breaks out in which Melissa and a couple of the Militia go under.

Shaunus loses his nerve and ran away - that's him disappearing down the street at a rate of knots.


Unfortunately, Cruella stopped to crow and got knocked on the head by a Militia spear butt. Her lads still on their feet decided to make a strategic withdrawal back to the quarry.

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The game took about forty minutes and was great fun.

I am keen to try this some more.


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We had enough time to play out a rumble between two groups of gladiators on the Via Potholia over who got the contract to put on entertainment at the Emperor's Birthday celebrations.

Romans commemorated their dead with gravestones along the main roads where they could be seen by passer's by. Various farmers and travellers got involved in the disturbance, including a bored Urban Cohort Legionary who was guarding the Tomb of a Patrician,

Saturday, 20 September 2014

Review: Song of Shadows & Dust

Song of Shadows and Dust is an urban conflict skirmish game - but a rather original one. It is based on the lawlessness and conflict in the cities of the Roman Empire during the late Consular period and the Early Principate, roughly the first century BC.

The author is Nicolas Wright and the game is based on the popular Song of Blades and Heroes skirmish engine devised by Adrea Sfiligoi.

Song of Blades and Heroes is a stunningly simple system. Models only have two characteristics, combat ability and morale. It achieves this by using a variety of unique special rules that are thrown onto the scenarios. This is very much a story-based game that is entirely unsuited to competition play or rules lawyers. Games last less than an hour so it is possible to get an entire campaign into an evening.

Heart of the game are the activation rules. To activate a model, a player throws one to three dice - his choice - and every successful throw as measured against the model's morale factor allows one action. Actions are basically move or fight. However, as soon as a player rolls two misses his turn ends immediately, without being able to activate his remaining models.

Very simple but intricate game play. In that property it reminds me of In Her Majesty's Name - although the mechanisms are different.

Song of Shadows and Dust rules are a complete game. You don't need the core rule set. Many preprogrammed 'characters' are listed. Characters include people like: Militia Officers, Magistrates, Faction Leaders, Street Leaders,  Patriarchs, Politicians, Gladiators, Prophets, Witches, Courtesans and others. There are also pregenerated plebs: Militia, Henchmen, Retired Soldiers, Apprentices, Assassins, Muggers, Thieves Urchins, Gladiator Bodyguards and so on.

There are some lovely touches. For example, your forces may get distracted by a model such as a famous beauty or a popular soothsayer, or kicked over by an ass.

That brings me to a key point. The city is full of neutral civilians that can get drawn into the fight. One of the characters is the Demagogue who can make a speech to start a riot. Off hand I can't remember another game that handles the civilian side of an urban conflict so elegantly.

Similarly the game ends when seven people drawn from any mix of factions or neutrals are 'killed' (injured badly enough to be out of the game). The logic is that the mayhem is reached such a serious scale that the authorities have summoned soldiers. Everyone clears the streets before the Urban Cohorts or equivalent arrive.

Models come in three types:
Unarmed: civilian improvised hand weapons from a knife to a club or something agricultural
Armed: military grade hand weapons weapons like swords, spears and shields (very illegal for civilians to carry these in Rome)
Projectiles: slings and bows

Civilians can come together to stone some unfortunate :)

This is a great game - simple, tactically challenging, atmospheric, well thought out, historically accurate.

You don't need many models but you will need civilians. Some great packs are available from Foundry.

With Song of Shadows and Dust you jump straight into the worlds of Falco, Marcus Corvinus, Gordianus the finder or Vespasian - by chance I have just read the Crossroads Brotherhood by Robert Fabbri which is about one of the crossroads collegia in Rome. Such collegia were a sort of cross between a religious group, trade union and organised crime network.

Next post I will take us through a game. Watch this space.


Tuesday, 2 September 2014

More Greek Pseudo-Legionaries

At some point in wargaming one has to do the painting grind, churning out repetitive models to fill the ranks of an army. These are Wargames Factory late Republican Romans kit-bashed with Hellenistic helmets to fill the ranks of my Pontic Army.

I used  Army Painter Dark Tone. I don't dip the models but dilute the tone down with white spirit and paint it on. That way you can restrict the stuff to bits you want to shadow, like the mail armour, while leaving shields brightly polished.

Saturday, 16 August 2014

Warlord games: Macedonian Phalangites





Assembled and painted the last twenty models out of the Warlord Games Macedonian Phalanx box

I wash them with the Army Painter black-toned varnish. I dilute it with white spirit 50-50 (shake can well to lift the pigment) and paint it onto the figures. One gets a very pleasing result as it runs into all the cracks.





All this for £22!

Highly recommended for filling out your Macedonian-Hellenistic armies.

Wednesday, 6 August 2014

Hail Caeser: Follow Me Men

A Warlord Games Roman General upon horse.

I intend to use him as a rebel Senator allied with Mithradates.

The model was precariously balanced on one foot and the ankle joint promptly broke. So I have supported the horse on a lasercut wooden chip with other wooden chips stuck in at angles to give the idea of the animal leaping a battered fence. It looks surprisingly fine from above.