My friend David let me sit in on a Battle of Calth game that he ran as a tabletop wargame.
As I understand it he only made the following changes:
1. One hex equals four inches.
2. Allow units to make two actions per activation. This rewards aggressive play such as jumping out of cover and firing.
3. And, er, that's it folks.
It all seemed to work fine. I am moved to get out my 40K stuff that has been in deep storage for years.
Sunday, 27 December 2015
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Steady on. Too much mulled wine ?
ReplyDeleteCould be - and minced pies.
DeleteThis is very interesting. I had thought that betrayal at calth was just a means towards plastic 30k figures. I had no idea the game was good.
ReplyDeleteThat was a sjocker for me too. :)
DeleteI guess we'll get to stop playing 40k with Bolt Action rules. :)
DeleteNow there;s a thought . BA 40K. Sounds a bit like Antares.
DeleteThis is something i had been thinking about, although I hadnt had a look / think about the movement distances yet.
ReplyDeleteThink it could work very well and should be interesting as an alternative way to play.