Wednesday 25 September 2019

Review Aeronautica Imperialis: Wings of Vengeance - 2 The Models

Fly Boyz

Inside the starter set are models for two factions. Lets start with the Orks. Inside the box are two Fighta-Bombas and three single seater Dakka Jets.

The models are easy to assemble unlike some of GW's recent offering. Details are astonishingly crisp with wing panels well delineated. The Dakka Jets, in particular come in modular form giving a huge potential variety between planes. There are also a variety of rockets, bombs and shootas to hang under the wings.

The photo is high res so do click on it and blow it up for a better look. I have exaggerated the contrast slightly with Paint Shop Pro.

I undercoated in light tan and then used Citadels Bright Red contrast paint (the runny stuff that collects in the hollows) for the topcoat, and Citadel Contrast Yellow Ochre or VJ Metallic Brass for wing panels, decoration etc. The Contrast Paint didn't make the panels stand out enough so I dribbled black wash along the lines.

These are enough planes for a decent evenings two hour game. Additional boxes can be bought off GW in squadrons of six Dakka Jets and Four Fighta-Bombas. That would give 15 models and is as much as you might ever want. I probably won't bother unless I split the models with a friend.

An additional Ork Eavy Bomba is on the way which I will buy as it will round out Deff Skwadron nicely - remember them?

Imperial Navy

The Imperial Navy's are the second faction, the starter set including two heavy Thunderbolt Fightas and two Marauder heavy bombers. Again the detailing is superb. Again the photo blows up if you click on it.

I undercoated the fighters with a Humbrol light grey spray can and liked the finish so much I decided to use it as a top coat. The engines are in metallic dark steel liberally coated with black wash, which I also ran into the panel lines.

The bomber are coated in Citadel Contrast mid blue-grey, again with the panel lines marked out in black wash.

As these are elite Imperial Navy squadrons I thought they would have squadron flashes on the wings and tail.


The high level of detail is continued on the undersides, even though you probably won't get to see them during play.

I am way too impatient to be a good painter - hey, I'm a wargamer not a modeller - so I did a quick minimalist job. Washes cover a multitude of sins. The models are so easy to paint that they look pretty good with very little effort.

Transfers are provided and I put a few on the Orky planes but I'm not a great fan. Somehow they never quite look right. The Ork planes in particular have very little in the way of flat surfaces.


GW commonly don't give scales on their models so I photographed a Marauder Destroyer against a 1/144 Lancaster and a 1/300 Canberra early jet bomber.

I would guestimate the AI models at somewhere around 1/200. They do apparently match the scale of the new Adeptis Titanicus game......stand by for a crossover.

The Marauder incidentally is the first of the add-on models released separately. Five factions are apparently waiting in the wings. Given the Rynn's World expansion book, I would guess that they are going to follow the campaign-in-a-box-with-models formula.....but I could be quite wrong about that. 

I will probably buy one box of every release.

Highly recommended models.


Below are some photos of unpainted planes to give a better look at the raw plastic model.

Saturday 21 September 2019

Review Aeronautica Imperialis: Wings of Vengeance - 1 Overview.

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Wings of War

The story of Games Workshop's Aeronautica Imperialis game doesn't start with GW at all. It starts with an Italian game published in 2004 depicting World War I tactical air combat. Wings of War used an innovatory semi-board game mechanism where players chose hidden manoeuvres in advance which were revealed when a player moved a plane. The manoeuvres were depicted on the card and the player just moved his plane along whatever track was depicted, making such changes in facing as necessary.  'Extra' movement could be used in front and/or after the manoeuvre giving the player some flexibility.

Wings of War was taken up by Fantasy Flight and became a big success. They duly dropped it and it is now sold as Wings of Glory.

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Aeronautica Imperialis

In 2007, Forge World published Aeronautica Imperialis, a 40K air game.

The mechanism of AI was a straight knock-off of Wings of Glory. You could move a bit, lay down a manoeuvre card and then possibly move again. The problem is that Wings of War was a pretty decent simulation of fragile wooden biplanes armed with light machine guns. An attempt to translate it into a WWII version was much less successful because WWII monoplane air warfare with cannon armed fighters was fought very differently. We will return to this point.

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Aeronautica Imperialis: Wings of Vengeance

The first thing to notice is that the models in Wings of Vengeance are the wonderful plastic models. They are much bigger than the old Epic scale stuff from Forge World and are beautifully sculpted. I cannot speak too highly of them. 

What is in the rest of the box though is not a game, but a taster for a game. The playing mat is too small, the rulebook is a cut down paperback version, and no playing cards are included - there are useful counters.

The game mechanism is virtually identical to Forge World's AI, and hence Wings of War except that the 'expensive to print' movement cards are gone and replaced by a sheet depicting available manoeuvres. To make this work, the game is played on a hex grid - hence the concern about the small size of the playing area in the box. As an aside, My friend, David S. claims that in some places in the cut and paste they have forgotten to turn cm into hexes.

Now this is a problem because what worked well as a simulation of fighting canvas biplanes with Lewis guns comes over as pretty damn odd when translated into supersonic jets. For example, although height is recorded in the game, ALL manoeuvres take place in the horizontal. After Polikarpov introduced the Rata in 1933 (until the rise of BVR missile combat, anyway) manoeuvring in the vertical has been way more important for tactical combat than the horizontal. The classic tactic from 1918 SE5a to MIGs in Vietnam is fast in, shoot, fast out: he who shoots and runs away, lives to get home for tea and medals.

And here is another strange example, or at least it seems strange to me. A plane in Wings of vengeance achieves its maximum safe speed in level flight. Diving to go faster risks structural damage. That seems more suited to canvas biplanes than jet planes. Also the weapons are strangely ineffectual. Modern missiles and cannon just smash planes out of the sky but Wings of Vengeance planes can survive multiple hits - well most of them, anyway.

Okay that's enough from me for now: more reviews on the models and a test game to follow.

So first impressions?

Great models, not sure about the game - but at around £50, it is worth buying just for the models. If you end up throwing the game away and just keep the planes, you still will have got value for money.

Saturday 14 September 2019

Aeronautica Imperialis: Fighters

Dakka Jet Makes A Run On A Thunderbolt

Picked up a copy of AI at the weekend and have managed to paint up a couple of fighters.

Dakka Jet Rolling Out

The detail on these plains is fantastic. I would estimate the scale at around 1/200. This follows the current trend for bigger models: 1/200 planes rather than 1/300 - the scale of the old game.

Going In To A Vertical Scissors

The models are easy enough to assemble and the modular construction of the Dakka Jets allows a fair degree of uniqueness for each plane.

Painting is easy due to the sharp-edged nature of the panelling.

More on this to come.